About this game
Twelve escape adventures set in Bible stories: open each lock with clues from the Bible's own words, use a hint if you get stuck, and try to beat your best time.
Bible text
The games are meant to help you whichever translation you read. For copyright reasons, the Bible quotations in them are from the King James Version (KJV), and each has been checked word for word against the KJV text. Clues, summaries and explanations are written in plain words and are not quotations. Words in double quotation marks are always the KJV, with the reference.
Notes for this game
The scrolls are the Bible's own words; the scenes around them are imagined. The people you meet are real people from the Bible, and you, the player, are an imagined onlooker. Their imagined words are never put in quotation marks.
Your privacy
This game keeps your scores, settings and progress only in this browser on this device. There is no account, and no personal details are collected or sent anywhere. Clearing your browser's data, or playing on another device or browser, starts you afresh.
Works on
Phones, tablets and computers, in any up-to-date browser. Keyboard keys are listed at the foot of the page. Once the game has opened, it keeps working without an internet connection.
Found a problem?
If something in this game looks wrong (a verse, a clue, a map or a button), please tell us through the contact page: https://memorize-the-bible.com/contact/. It helps to say which game and version you were playing; both are shown at the top of these notes.
(The link opens in a new tab.)
How this game was made
This game was built with the help of AI (Claude, by Anthropic). Its Bible text was checked word for word by script against the KJV, and its content was reviewed before release.
Fonts
Fonts: Merriweather and Nunito, used under the SIL Open Font License.
Version history
1.2 (7 November 2026): first release on Memorize-the-Bible.com.